Games like SimLife

Find more than 15 similar video games like SimLife

SimLife

SimLife

Details: Video game
Descr: SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. Wikipedia
Initial Release Date: 1992
Developer: Maxis
Composer: Russell Lieblich
Designers: Will Wright, Ken Karakotsios, Justin McCormick
Publishers: Maxis, Mindscape
Platforms: Microsoft Windows, DOS, AmigaOS, Classic Mac OS

SimLife similar games:

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SimEarth
Plot: SimEarth is a life simulation video game, the second designed by Will Wright, in which the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. SimEarth was published in 1990 by...

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SimAnt
Plot: SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named Best Simulation Game at the Software Publishers Association's Codie awards. Wikipedia

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SimIsle: Missions in the Rainforest
Plot: SimIsle: Missions in the Rainforest is a construction and management simulation game published by Maxis in 1995. Though it was not developed by Maxis, they still referred to it as a software toy instead of a video game because it remained faithful to the philosophy of the company. Wikipedia

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SimTower
Plot: Yoot Tower is a 1998 construction and management simulation computer game. It may be considered the spiritual successor to the 1994 game SimTower. Wikipedia

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SimSafari
Plot: SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants. Wikipedia

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SimPark
Plot: SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of...

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SimHealth
Plot: SimHealth: The National Health Care Simulation is a management simulation video game, developed by Thinking Tools and published by Maxis with assistance from the Markle Foundation for MS-DOS in 1994. It is a simulation of the U.S. Healthcare system. Wikipedia

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SimTunes
Plot: SimTunes is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. It involves painting a picture using large pixels, where each color represents a musical note. Wikipedia

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SimFarm
Plot: SimFarm: SimCity's Country Cousin is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of SimCity. The game included a teacher's guide to teaching with SimFarm with black line masters for photo copying for the class and a user...

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SimCopter
Plot: SimCopter is a 1996 flight simulator video game, developed by Maxis. It puts the player into a 3D city. Like Streets of SimCity, SimCopter lets the user import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish. Wikipedia

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Sid Meier's SimGolf
Plot: Sid Meier's Sim Golf is a video game created by Sid Meier, Firaxis, and Maxis in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near-isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600...

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Streets of SimCity
Plot: Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. One of the game's main attractions was the ability to explore any city created in SimCity 2000 by car in a cinematic style. Wikipedia

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SimGolf
Plot: Sid Meier's Sim Golf is a video game created by Sid Meier, Firaxis, and Maxis in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near-isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600...

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SimRefinery
Plot: SimRefinery was a computer management simulation game designed to simulate Chevron's Richmond refinery operation. It was developed by the Maxis Business Simulations division of Maxis in 1993. John Hiles, who was the head of the Maxis division, was a lead designer on the project. Wikipedia

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SimTown
Plot: SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. Wikipedia